It's been a surprising while since I've done a Fantasy Smash post, especially considering how ridiculously obsessive I am about this franchise. And unfortunately, this post will be a short one as there isn't a whole lot to say about this particular character. (Species, maybe?)
The Fighting Polygon Team were introduced in the original in the original Super Smash Bros. for the Nintendo 64, and were promptly never heard from again. However, their legacy has lived on. In Super Smash Bros.: Melee for the GCN, the Polygons were replaced with an updated form known as the Fighting Wire Frames, though these only had two forms: a male and a female. They were followed by a third successor in Super Smash Bros.: Brawl: the Fighting Alloys, which were more powerful and adept fighters than the Wire Frames, having more forms, but unlike either of their predecessors, the Alloys were unable to utilize weapons in combat.
For the first time in over ten years, the Fighting Polygons return, this time as a playable character. The only character to represent the Super Smash Bros. franchise that can be used by players without hacking, the Fighting Polygon begins each battle as a randomly generated Polygon which mimics any of the currently unlocked playable characters. When a Polygon is defeated, a separate Polygon will respawn, taking the form and moves of a different character.
That's the gimmick, you see. |
This makes the Fighting Polygon kind of like Smash Bros.' answer to Mokujin. The Polygon's take not only the shape of the other fighters, but also their stats, taunts, attacks, victory and loss animations. And this time around, unlike the last, the Polygons are capable of using the special attacks and Final Smashes of the individuals they're modeled after. However, the Polygons do not copy the sounds (actually, Polygons lack voices. The only sounds they make are the sounds of movement and impact.) or entrances of the fighters they mimic.
The entrance would be the same for all Fighting Polygons: a platform appears above the stage, upon which the Polygon materializes. Just like the entrance used for all characters in Melee, and the respawn used in all games. This is in honor of the Polygon being the only playable Smash Bros. native. Here's a video from Melee to show you what I mean:
Additionally, while the Polygons mimic the victory animations of the original character, they do not use that character's victory theme. Instead, the victory theme for the Polygons is the first ten or so seconds of the intro theme from Melee. Right up until the big "baaaaaaahhhhh" which would be cut short but spiced up to fit with the snazzy "YOU WIN" feel of the victory tunes.
I guess that's about all I can say on the Polygons. Here's their alternate palettes. The first four are based not only on the multiplayer colors, but also the Alloy colors. The last costume is based on the Primids from the Subspace Emissary.
The entrance would be the same for all Fighting Polygons: a platform appears above the stage, upon which the Polygon materializes. Just like the entrance used for all characters in Melee, and the respawn used in all games. This is in honor of the Polygon being the only playable Smash Bros. native. Here's a video from Melee to show you what I mean:
Additionally, while the Polygons mimic the victory animations of the original character, they do not use that character's victory theme. Instead, the victory theme for the Polygons is the first ten or so seconds of the intro theme from Melee. Right up until the big "baaaaaaahhhhh" which would be cut short but spiced up to fit with the snazzy "YOU WIN" feel of the victory tunes.
I guess that's about all I can say on the Polygons. Here's their alternate palettes. The first four are based not only on the multiplayer colors, but also the Alloy colors. The last costume is based on the Primids from the Subspace Emissary.