Saturday, March 23, 2013

On Zelda Again

So I was thinking earlier about how people don't like that video games these days supposedly "hold your hand." How they have detailed tutorials that tell you specifically what to do. People seem to have misconstrued my desire for indicators with being neon signs and text saying "BOMB HERE!" I'm going to put this into simple, writing-related terms, though, to get across the problem with the original Zelda game.

"Show, don't tell."

We all know "Telling" is monotonous in games. It leads to a lack of exploration and freedom, and grows stale quickly.

What I want is for the game to "Show" what could be done. To indicate that something should be done at all.

The Legend of Zelda does neither. While being told all the information is too boring, being told none of the information is insanity. You need a balance to make a good game, not extremes. Thank you.

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