Friday, April 29, 2011

Killer!!

As of two or three days ago, I began operating another blog titled "Killer!!" This blog is going to be the home of my new e-serial of the same name, which will depict a serial killer's lunatic writings in his own little fetish diary. I'm currently not sure what kind of updating schedule this blog will have, but I am hoping that I can manage something of a weekly update. The entries will typically not be much longer than 1000 words, and the entirety of the serial will probably only be a couple of thousand words. Not even a novelette. I expect that it will conclude before the end of the Summer.

In any case, I would be ecstatic if you would at least take a look at what is going on over there, and if possible, please leave a comment. Constructive criticism will help me to improve overall and to choose how I wish to direct the story.

Monday, April 25, 2011

Why So Much Homework?


Recently I have been attacked by projects and essays. Lots of bigger projects that take up an excessive amount of time even when they aren't generously peppered with the little busy work questionnaires teachers like to send home. It's really, really paying a toll on my mental state in a lot of different ways.

Homework is nothing new to the students in the United States, and neither is complaining about it. Unfortunately, every time someone makes any kind of statement against the practice, they are bombarded with a heavy dose of accusations about being lazy individuals, or ungrateful for the "wonderful" academic opportunities offered by our nation.

Many teachers, parents, and even students try to rationalize the amount of homework they receive each night as reasonable, or at the least, tolerable. However, this is very far from the truth. The average school day lasts seven hours, and the average student is doing homework for anywhere between three and five hours per night. The numbers shown indicate anywhere between ten and twelve hours per day dedicated to schoolwork. If the student sleeps the adult nightly required eight hours, that leaves them with anywhere from six to four hours left in the day. Two of which will be taken for dinner and preparations for the next day, and one of which may actually be occupied with the bus ride home from school. This leaves only one or two hours of leisure time to students.

At first glance, that doesn't look too bad. An hour to chill out each night doesn't seem like such a bad gig for somebody unemployed. This is the part where you remember that a lot of students also have part-time jobs. There's no room in that schedule for work of any kind, unless it starts eating into the sleep schedule. Which it will. Now consider students who go home and have to act as makeshift parents for their younger siblings, or whom have numerous other home responsibilities, and suddenly the average student is getting at most six hours of sleep.

Six hours of sleep is not enough to refuel the adult human body, let alone the tired, overworked, and incomplete body of a teenager, which needs an average nightly sleep of ten to twelve hours to function even remotely properly. Teenagers not only need this long rest to properly sustain their physical bodies, but this longer recovery time is also used to help them drain all of the stress and mental pressures plaguing their minds. At only six hours of sleep per night, this isn't happening, and they're going back to school over tired and over stressed.

Most teachers, I'm sorry, academic instructors will tell you that students should have about an hour of homework each night. What these instructors seem to forget is that their class is not the only class that a student is taking. Students do not show up to English class at seven-thirty and then disappear into a black hole for the next twenty-four hours. They attend other classes. Other classes that are also assigning an hour of their own homework each night.

This self-entitled idea that a student's only obligation is only to any particular teacher's class is largely flawed. Teachers seem to have this misconception that their lesson is more important than anything else a student could possibly have to do, whether those other obligations be for graduating, or adequately sustaining their bodies, minds, and social lives.

All of this homework, and the lack of time in the day (oh no, not the lack of time management. A student can't possibly manage what is expected of them in the amount of hours it takes the Earth to spin.) start to take a heavy toll on the student's mental ability to function. Homework overload is responsible for an enormous drop in student morale, and some of the more burned-out ones might start failing in other aspects of their lives because their mind has begun to short out. This, of course, results in a lot of stress being generated from a lot of different angles, all of which are expecting the student to perform better. And only help to feed their weariness.

The lack of proper sleep coupled with the student's increasing slump and excessive stress levels will actually decrease their willingness to attend school, and will also hamper their ability to retain any information at all. I have long believed that English class was the sole perpetrator of a disinterest in leisurely reading. By assigning a gratuitous amount of reading and work, school has done little more than make any form of reading feel like work. Opening a book feels more and more like a chore, and less people are willing to do so. This effect can be seen even in older individuals who have never been able to let go of the association between reading and sleepless nights.

Homework brings up more to mind than just the overworked youth, however. It makes me question exactly what we're paying educators for. They claim that homework is so the students can continue learning at home, but should they need to? If the instructor can cover so little material during their class time that students need to bring work home with them, what exactly is the instructor doing? This is an even more challenging questions for district which make use of the block schedule, a schedule that designates over an hour of learning to each individual class.

Most nightly assignments are little more than busy work, the kind of worksheets a teacher hands out on a day they're feeling lazy, or agitated, or their class is simply behaving unmanageably. These assignments do not have any kind of academic merit beyond establishing that a student can regurgitate information. They rarely show any significant comprehension of the material.

As a student, I've noticed that more learning is done in classes that are more engaging than in classes filled with busy work and heavy homework assignments. Some teachers manage to grasp this concept. They understand that engaging discussions (which does not mean lectures) are the most efficient way to have students receive, retain, and analyze information. By actually getting the students involved in discussion, allowing them to express their thoughts, questions, and theories the instructor is also allowing the student to interpret the information. This is far more important than most people seem to understand. Students who are engaged in lengthy class discussions are actually considering the information they're being taught, not just scribbling out the night's assignments in their workbooks and promptly forgetting the rest.

Homework has a far more negative impact on students, their mental health, their morale, their physical health, and their social life, than it has any positive impact. Teachers need to get away from the idea that assigning truckloads of homework is the proper way to teach, or our country will never steer away from the academic collapse that so prominently looms over us.

Friday, April 22, 2011

Cartoon Network: Punch Time Explosion

Cartoon Network has long been my favorite cable TV station. Back in the days when it used to play a nonstop parade of my favorite Hanna-Barbera cartoons up until the past couple of years, when the last of their good shows (with the exception Ben 10, which starts good each season) died.

Seriously, I thought it was Ben 10.

What kid wouldn't like a full hour of Flintstones Kids followed by Speed Racer? I know I certainly did, especially with a pinch of Captain Planet and a dab of Poke'mon here and there for good measure. Cartoon Network was an orgasmic explosion of all your favorite shows, your mom's favorite shows, and a bunch of shows you'd never even heard of (but would undoubtedly be somebody's favorite shows) all rolled onto one little channel.

Except Super Friends. Nobody liked Super Friends.

 Naturally with all of this awesomeness hanging out in one place, it wasn't a surprise when Cartoon Network began producing their own poorly drawn adventures lovingly dubbed "Cartoon Cartoons." This elite set of toons included iconic titles such as Dexter's Laboratory, Johnny Bravo, and the Powerpuff Girls as well as some not-so iconic series like Cow and Chicken. All of these cartoons were created in an effort to compete with the much more accessible cartoon and children's station: Nickelodeon.

So naturally when Nick began spinning off into the world of videogames, Cartoon Network was close to follow. With their interpretations of Nick's games. Most notable was their answer to Nicktoons Racing, which wasn't really a goldmine of a game.

Yet somehow, they made it worse.

Poor Cartoon Network was forever doomed to follow in the gaming footsteps of their longtime rival. Usually it seemed that Cartoon Network would only produce a game to counter something Nickelodeon had released six months earlier, although I was a little baffled that they never came up with a response to Nicktoons Unite! Which was itself some kind of weird, twisted version of X-Men Legends.

So it seemed that Nickelodeon was in the business of ripping off other games, and Cartoon Network was in the business of ripping off Nickelodeon. Which is why it was surprising when I heard about Cartoon Network: Punch Time Explosion. I'd always thought that Nick would be the first to step into Nintendo's domain. So much so that I made a roster a few years back. It even included Drake and Josh, and some weird way to tell Megan apart from Carly. Why? Because Miranda Cosgrove is totally within my age bracket.

Naturally, my first response to hearing about classic Cartoon Network (my apologies, "CN") characters being represented on consoles was some kind of joyous "hoot-ha" and a dreadful gurgle in my stomach that I won't reproduce textually for the sake of those who are squeamish. Initially I thought this was going to be some kind of console version of Fusion Fall, which I honestly wouldn't mind.

Looks good to me.

Nope! What's actually happening is a Cartoon Cartoon invasion of Super Smash Bros.! This is either going to be a terrible joke at the expense of older fans, or the greatest thing since... Super Smash Bros.. The game's roster, which has already been revealed, definitely seems to be catering to the older fans of these shows. Especially since it doesn't seem to be concerned with any of the new crap Cartoon Network finds amusing.

Characters like Dexter, Samurai Jack, and Blossom, being the figureheads of their shows, make up the bulk of the roster. However, other characters are not only visible, but playable, that only fans of a specific show would recognize. Monkey, the superpowered monkey from Dexter's Laboratory, is one of these characters (and I'm happy as hell that he's there.) The most recent show being represented is Ben 10: Alien Force with that series' interpretation of both Ben and Vilgax. Though I think Ben can go Ultimate, so it might actually be based off the Ultimate Alein series instead. Not quite sure on that one. It's basically the same anyways.

So at first I was totally stoked. Smash Bros. and Kids Next Door under one roof. What could possibly go wrong? Besides including Flapjack? Unfortunately, after this initial explosion of... need I say it? Glorious bliss, I decided to watch a couple of gameplay videos and bring myself back down to Earth.

  
                               Meh...                                                                                    Oh, dear lord...

 
 It's better again.

So as you can see, I'm not at all sure what to make of this game. It seems to be using the percentage weight system invented by Super Smash Bros., so that's a plus. On the other hand, everyone seems to be really... bulgy and floaty. And soft. None of the motions seem to have any weight to them, and the hit boxes look extremely off. The running animations also look... well... weird...

Despite the praise I had given the roster earlier, it is missing quite a few key characters. Namely the Eds. Absolutely none of them seem to be there. At all. Not even as assist characters (although Johnny Bravo made this list... unfortunately he isn't playable.) The only Kids Next Door operative happens to be the most boring, and while Father isn't the worst villain to pick, he looks like Mr. Game & Watch on fire. Or crack. Take your pick. Flaming crack?

Courage and Megas not being visible isn't my only gripe. What's the deal with the stages? Most of them look like really straight forward, platformless space. It's like every stage is some kind of small, lifeless Final Destination. That's a huge "no-no" in a game like this, and I'm hoping this is just because we've only been shown a small number of play areas.

The videos we've seen so far are from the 3DS version, which launches next month. Supposedly the game will be released on consoles later this year, with about ten more playable characters, so hopefully some of the deserving creatures who didn't make this cut will at least be an assist in the next release. I'm also hoping they iron out some of the fluffy physics going on before then, because I really want to like this game. Right now, it doesn't look like I can, but I really, really want to.

Welp, here's to hoping a media game actually turns out good.

One that isn't based off a comic book...

Thursday, April 21, 2011

Few Small Changes

So I doubt anybody's noticed, but we now have a shiny, new banner that I totally made on accident while playing around with some image software. Content with it for now, I decided to fidget with New York until I had a background that looked acceptable. So yay, now we aren't boring. We're just n00bs.

I have also added a section and spots for potential advertisers. So if you own a small business, please check those out. I'm lookin' at you, various creperies.

Wednesday, April 20, 2011

Girl I Don't Know

Hey, look at you
Girl I don't know
With bright blue eyes
And slender brown hair
You're looking mighty fine

Hey, look at you
Girl I don't know
With half-parted lips
And perfect, curved hips
Would you mind if I made you mine?

Hey, look at you
Girl I don't know
Because I just can't turn away.
Drew me in with that slanting, sly smile
Now I'm here to stay

Hey, look at you
Girl I don't know
Beautiful as ever today
You said "hello" when passed by
I still don't know your name

Hey, look at you
Girl with a ring
And slender brown hair
And bright blue eyes
I gotta say
You're looking fine

Tuesday, April 19, 2011

Sonic Generations

So as some of you might know, and as most of you will undoubtedly not know, I have been the biggest Sonic tool since I was two. Back in the preschool days my weekends started with the unforgettable intro to the SatAM series that spawned what is probably my favorite incarnation of the hedgehog as he ran through barren wasteland Robotropolis to assist the Freedom Fighters of Knothole village. Even as a child I had the hots for Princess Sally.

This song is the embodiment of my past, present, and future.

When the Freedom Fighters retired for the evening, or what was better known in our world as "noon," I would lose myself in my uncle's Sega Genesis. Robotnik fell at lightning speed, my chubby little thumbs zipping over the controller from buttons A-through-C, buzzsawing my way to victory. Sonic 2 was my game, as I'd always had a strange adoration of Tails, Sonic's twin-tailed cohort.

Also because Chemical Plant Zone had the best music since "Fastest Thing Alive."

If that wasn't enough Sonic to soothe the savage beast which dwells in my heart, I popped in an overrun tape of that horrible little monstrsotiy known as "the Adventures of Sonic the Hedgehog." Despite the glaringly different tone this show took from the glorious masterpiece I mentioned above, I loved just about anything that featured blue hegdehogs and the voice of Steve Urkel.

Up, over, and gone!


At some point Sonic fell into a slight canyon of oblivion in my childhood. I still danced like a little girl infront of a locked bathroom door everytime the Adventures of Sonic the Hedgehog graced the television in my pediatrician's waiting room, but my priorities had switched to bigger and better things.

It wasn't until sometime later, when I received my Nintendo GameCube in fact, that I was reintroduced to the blue blur. I hadn't even known Sega had dropped on their knees before their old rival, so when I opened the outrageously large Christmas box my grandmother had sent me and found myself staring at a shiny new copy of "Sonic Adventure 2: Battle" my jaw hit the floor. And all of my teeth fell out on impact.

SA2:B was a new take on the hedgehog for me. No longer was he mowing down unkempt fields or jogging briskly through fungi-infested forests. Sonic had taken to the city, and he was enjoying all the highlights that urban life had to offer. Which includes being revered as some kind of superhero by the entirely human population. Sonic was ditching the muddy roots of Mobius (or is it Earth?) and taking to the stars to confront the most badass character my ten-year-old eyes had ever beheld: Shadow the Hedgehog.

Believe it or not, this guy used to kick ass.


I don't care what anybody has to say. "Sonic Adventure 2" was by no means the death of good Sonic games. At that point both Shadow and Rouge were more than likeable as characters, and the mecha levels were not only fun in my inexperienced pre-adolescent eyes, but they are still fun in my way-too-old-to-be-playing-this-crap adult eyes. This game singlehandedly defines my pre-teen years. To those who know this game: I unlocked Green Hill Zone. Twice.

The next few years are a bit of a blur. I played through "Sonic Adventure DX" a couple of times, falling in love with E-102 Gamma, and learning to tolerate Big the Cat (who does become a better character in all of his appearances from Heroes and beyond, haters shut your faces.) I demolished the first "Sonic Advance" and became besties with Cream the Rabbit in its sequel. Around this time I was starting to wonder what happened to the ol' Freedom Fighters. The memories were getting to me, and I was desperate for some Sally. And then one day, I found this:


You have no idea how happy this cover made me. There she was, in all of her green spacesuit glory. Princess Sally Acorn. The only love for Sonic the Hedgehog. And that art. I had never seen these characters drawn like this before. So sleek, so slim, so lithe. It was like something out of a dream. I tore through the pages of these comics like they were going out of style (which they probably were.) My interests became so regular at the local shop that the clerk would turn the revolving rack so that I could walk right on up to my blue idol.

These comics never grew tiresome for me, and if money wasn't so tight these days, I'd gladly be subscribing to both the main series and the extended Sonic Universe. Unfortunately my funds are quickly burning into nothing, and I don't even pay bills. Where the heck does this stuff go?

In any case, as I grew older my hero seemed to fall into a weird limbo. The quality of the games took a sharp decline, in both gameplay and story. The Chaotix were reintroduced, only to become two-bit rodeo clowns. Shadow came back to life but fell prey to the typical cashcow monster. New characters stepped on screen, the only one worth salvaging being Blaze the Cat, who co-starred in the older brother to Sonic 4.

Yet despite all of the doubt I should have in Sega's ability to produce anything worthwhile for this franchise, I always seem to get excited whenever they announce anything that involves their spinequilled mascot. It's my dirty little secret and my media weakness. So you can imagine that when I caught wind of Sonic Generations, and saw the short clip of Mickey Mouse Sonic tearing across Green Hill Zone like Pixar had given him CPR, I was a little bit excited.

HOLY CRAP, GUYS! HE'S ADORABLE!

Despite the excitement I felt upon first viewing this trailer, I noticed a heavy ball of what was probably that thing my school called "lunch" slowly climbing its way up my throat. The past five years had been a disaster for the blue blur, and while I admittedly haven't picked up "Sonic Colors" yet, it's hard for me to have much hope for this game. Particularly considering how Sonic 4 turned out.

So while I was intrigued, and mildly hopeful due to the incredibly awesome surprised of "Sonic and Sega All-Stars Racing," there was still some great and terrible fear lurking in my gut that this will be the end of my rodent racing superstar. There's no way to tell until the game is played. Sega always seems to get the aesthetics right, but then something happens at the last second that explodes the gameplay right in their face. Maybe they should consider moving into the movie industry.

These fears were all slightly subsided when I saw the latest gameplay demo, which displayed a pretty accurate revision of the first act of Green Hill Zone, complete with familiar-looking physics. Then they all came back when I saw the 3D portion of the game. The merging of two-dimensional and three-dimensional gameplay has never sat well with me. And I strictly mean gameplay. Sidescrolling games that take advantage of 3D graphics are always welcome, and sometimes turn out to be the best game ever.

Yes yes YES


Of course there's all sorts of early criticism floating around the internet, also accompanied by a great deal of speculation. Supposedly Knuckles, Tails, and Shadow are all going to make an appearance as the game is going to cover Sonic's twenty year history in its entirety, but exactly what role these characters will play has yet to be seen. I will say, though, that seeing Classic Shadow would make my day. Even if he does look like a fat angsty ten-year-old, it's obviously going to be superior to this piece of trash.

I'm a little concerned as to what will happen as far as creating a story for this game. At first I thought it was just going to be reimaginings of the greatest levels in Sonic the Hedgehog history, but at some point along the way I started hearing that the guys who penned out the script for "Sonic Colors" was working on a story for this game as well. While I admit to being curious about what they can come up with, especially since there was talk of a new villain, I'm terrified of some kind of "Turtles Forever" plot. While nothing was wrong with "Turtles Forever," I actually really liked it, it's been done now, and it's been done well. Something far more original can be done, and I'm hoping they manage to achieve the expectation.

To my many fellow hedgehog junkies out there, I wish you all the best! Race long and prosper!


Mushroom Hats

It's not right to judge a gnome by the shape of his hat, you know
Some gnomes wear mushroom caps
And some gnomes wear cherries, red, blue and always in pairs.
But my favorite gnome caps are ones not so bizarre
Some are octagonal, some triagonal or rectangular,
But there are the simpler still cricles and squares
These simple shapes make a gnome no less a gnome
In fact, I think it makes them rather more gnomely!
You see, a gnome that is not afraid to wear his own shapes
Truly demonstrates what it means to be a gnome in the first place!
To be a gnome there is only one rule
And that rule is one that must be followed, against all ridicule.
That rule is this, and this alone:
Be who you are, let yourself be known.

Sunday, April 17, 2011

Humanity

       What is humanity? By what point does something become less than human? Is humanity sentience, or is it sympathy? Is it the ability to sympathize yet choose not to? Is it our sense of humor? Is it the ability to perceive humor? To smile? What exactly is it? We treat humanity as though it is a model for intelligent life, but when you break down the word, and not very far mind you, you realize that it is not a model for intelligent life, and if it is, it is also a model of our incredible conceition. Humanity is comprised mostly of the word "Human" which implies that humanity, as a model for intelligence, emotion, and sentience, implies that only being that think, behave, and respond as we do or in a manner theresimilar are intelligent or sentient beings. However, there is yet no evidence to support that we are the model for any form of sympathetic, sentient, or top-intelligence organism on any outsource of our own planet, and even within the boundaries given by our habitat, we can only measure animals in relation to processes and patterns with which we are familiar. We may perceive ourselves more smart than all other animals that walk this shallow Earth, but this is only because we live in such different environments and manners from these creatures. Intelligence is not only measured in the number of maths or logics available or understood by a race as a whole, but there is a level of exploration and understanding that we do not seem to possess. Many animals are aware of coming disasters through natural gives like slight temperature or wind changes, yet we must rely on our mechanical instruments to tell us of such things. Certainly we can tell at a much later phase, when the leaves begin to fall from trees, carried off in the arms of a mighty wind, but by that point our dogs have known for days that the hurricaines were coming. That their home was about to be torn asunder by the angry forces of the world. They knew this because they have an area of intelligence that is different from ours. So different from ours that we don't often consider the prospect that what that animal thinks, understands, experiences could possibly be intelligence. And so we do not consider them humane species. But that seems to be the typical understanding of what "humanity" is. Intelligence or sympathy. Actually, it is most often sympathy. If a women falls and you refuse to help her, someone will undoubtedly say "C'mon man, have some humanity." What are they saying? Do they even know? And if "humanity" is a measure of sympathy, then what is our understanding of sympathy? A women falls and you are inhumane for not assisting her, but what of the many poached animals, or worse, the habitats destroyed by order of our governments, and in effect, by order of our societies. Can we, as predators, even understand the truest depths of sympathy? Do we fully understand our own so-called "humanity?" If "humanity" is truly, as the word suggests, then it is not a measure of intelligence, nor sympathy, nor capability, but rather a measure of ignorance, of arrogance, of our ability NOT to understand the world around us, of our ability to ignore our hypocracies, and of a thousand other things that are wrong with this race. Because humanity is just how human you can be.

Friday, April 15, 2011

Time

People like to think
That time is only an idea
Invisible and intangible
But I have seen it
And I hae felt its
Cool hot grasp
Burrow into my chest
And wrench from it,
Skewing between gnarled
Sternum, my heart
Beating hardly at
Malevolence’ whim
Leaving me helpless to
Rise against this foe
Forcing me to wait,
Gasping, my lungs
Burning and dry,
For that clock
To change hands
So that I
May turn
My eyes

Thursday, April 14, 2011

Street Fighter x Tekken

While most avid gamers were sitting infront of their computers twiddling their thumbs about which incarnation of Megaman was going to be duking out with Spider-man, I was twiddling my thumbs wondering which of the two Kings was going to be swapping blows with Zangief. Too my great joy, it was revealed to be plain, old, suplexing, roaring King.


So Guile isn't quite Zangief, but I still have hope...


I'm rather pleased with this, as King was my first main way back when I was introduced to the Tekken series with Tekken 5 on the PlayStation 2, and I was sure as hell crossing my fingers that he'd show up. Given his lengthy history within the franchise, I wasn't really too concerned, but I am relieved that they revealed him so early on.

Not only was I treated to King, however, but I was also greeted by his one-time nemesis, now trusted partner, Marduk. Marduk is another character I'm fairly fluent with as far as the Tekken series is concerned, and while I didn't expect him to make the cut into Street Fighter x Tekken, I suppose it works out for the tag mechanic.

In addition to the two wrestlers, Bob pleasantly surprised me at the end of the latest reveal trailer, showing off just how fast he can actually move. Even though I'm happy to see that Bob made the move from Tekken into this crossover, I sincerely hope this doesn't mean he's being set up against Rufus. I really, really don't like Rufus.

Just incase you didn't know who Rufus was.
This is why I hate him.

El Fuerte would be cool, but Rufus just has absolutely no place in this game. As far as Street Fighter characters who did make the cut, you've already seen Guile squaring off against King. Abel and Ken have also made it through. I think most people are probably going to moan about how Ken is just a Ryu clone taking up a valuable roster slot, but I'm personally really glad he made it. The recent breed of Capcom Vs. has been sorely lacking in Ken.

In addition to the new reveal trailer, we were treated to a very nice CGI battle between Ryu, Ken, Kazuya, Nina Williams, and most surpirsingly of all: NANCY-MI847J. I'm kind of hoping that NANCY turns out to be the endgame boss for the Arcade mode, but at the same time I'm having nightmares about trying to defeat her. That's one of about three achievements I never managed to get in Tekken 6.

This CGI battle also showed us that Kazuya is in command of his devil powers, which will probably be used to combat the Street Fighter character's outrageous superpower advantage. It's interesting that Kazuya is being paired up as Ryu's rival, as it leaves me wondering if Jin is going to show up in the game outside of cutscenes. He was directly mentioned by name, so I'm sure he'll appear in one way or another.

I'm really excited for this game, if you haven't caught on by now. It looks like the juggles won't be ridiculous like in MvC, but they'll be plentiful enough to remind me of the momentum-based gameplay present in the Tekken series. Really, if this is done well, this could be the greatest fighting videogame to ever exist.

There's a few Tekken characters that I'd like them to confirm as in the game, but we can only wait and see. I'd really like it if they would give us Roger or Kuma, preferrably Kuma. It's just not something that's been done in the Arcade Fighter format before, and I feel like it would be both hilarious and stunning to see. I'm also hoping to see Xiaoyu, Christie, and Alisa. Alisa in particular would fit in rather well with the Street Fighter characters. Leo and Lars would also be welcomed additions. As far as a wishlist from the Street Fighter universe, Ibuki and of course Zangief. Rainbow Mika has also been missing in action for quite some time, and with Tekken Tag Tournament 2's new supermodel, I'm really hoping Mika will make a return. Ingrid has also been shamefully ignored since her creation, and I really want her to get the love she deserves.

I'm very stoked about this game, surprisingly. I thought I would be more interested in Namco's Tekken x Street Fighter, since I really am more of a Tekken guy, but I think seeing my favorite characters presented in this new style is really driving me more in favor of Capcom's countergame. We'll see how I feel as Namco releases more information.

Here are those videos I was talking about, so you don't have to scour the internet.

If somebody could tell me the music going on here, I'd love them forever.

An Unfortunate Man Uses A Public Bathroom

Ugh
I hate using these
They’re always so dark and dirty
But I’ve really gotta go
I knew I should’a gone before we left
Now I look like some jerk
No, it’ll be fine
People use these all the time
This one isn’t too bad
Actually, the lighting is nice
And the tiles are clean
And…
Holy crap!
That goatee is longer than my arm!
And those eyebrows!
Those horrible, horrible-
No
Just look away
Oh god, he’s gonna kill me
Keep looking forward
Keep looking forward
Oh man
Why did that tile feel so sticky?
That shouldn’t be sticky
What if someone vomited?
What if I just stepped in piss?
Just don’t think about it
It was some soap
Yeah
Just some soap
What if my foot smells like piss?
Nope!
No.
Just go in the stall
Everything will be better in the stall
Not that stall
I’ll just hang my coat here
What if there’s gum here?
That’s so gross
Who would do that?
Alright, now we’re ready to-
Aw man
Someone’s in that stall
Why do they have to be there now?
Awwwww Maaaaannnnnn
I hope they’re almost done
They just sat down
What if they’re waiting for me to finish?
What if we’re stuck here forever, waiting?
I’m gonna die here!
His pants aren’t pushed down very far.
Are mine too far?
Does he think it’s weird how far down they are?
Is it weird?
No
What’s weird is thinking about it
Why would I even do that?
Ugh, he’s blowing his nose
How can you blow your nose on the toilet?
Whatever
Maybe if I just look away I can forget he’s there
Hm hm hmmmmm
La laa…
Lookin’ over here
I wonder how handicap people use the bars
Do they need to hold themselves on the toilet?
Does it make me a bad person for coming in here?
What if a handicap guy has to crap?
Does autism count as a bathroom handicap?
What’s that noise
Is someone gonna kill me?
Oh
Silly me
Just the lights
Oh crap
That noise totally came from me
The dude there is gonna be disturbed
He’ll think I’m weird
No, this is the bathroom
Those noises are allowed
Is burping allowed?
He’s shuffling his feet
He thinks I’m weird
Oh man
What if the smell sticks to me?
Everyone’s gonna think I’m gross
I should shower when I get home
I bet there’s a hot girl out there
One from school
She’ll tell everyone I’m gross
I have to make sure I don’t stink
Hope nobody needs this paper later
Two rolls outta do it
Woah!
Why did that flush?
I wasn’t done!
It did it again!
Oh no
I broke the flusher
They’re gnna arrest me
Oh man
Oh man
How does this thing work anyways
That little light?
How does it know?
Is it a camera?
Maybe it goes to a room where they push a flush button
Creepy button guy
I think I’m done here
….
So now it won’t flush?
I’ll just stick my hand over that for a minute
There we go!
Okay, gotta go now
Finally outta here
Just gotta wash my hands
Oh boy! Foam soap!
A couple extra squirts won’t hurt
Ha, it’s a mountain
Quick rinse
Not that quick
Who sets these timers?
Who can wash their hands that fast?
Whatever
No paper towels
No problem
Just wipe off my pants
All good
The nightmare is over
Oh, hey, it’s Chloe!
She smiles
She’s coming over
Wait
Now she’s frowning.
“What’s that smell?”

Tuesday, April 12, 2011

Forever


So long,
See you next Fall.
Toodles,
For now. Have fun!
See ya,
...Later man. Don't forget; Six o' Clock!
g2g,
Tlk 2 ya l8r
Tata,
'til we meet again!
Peace,
Send me an IM tonight.
I'm out,
Catch ya later!
Night night,
Sleep well. Don't let the bedbugs bite.
Farewell,
Perhaps we'll meet again?
Good bye,
This is forever.

Angel


Woah!
I think I've just seen an angel
She walked past the door
And the entire hall began to glow
Bright as the sun
...I think she's made a believer of me
Because there's just no way
She was not divine
Maybe if I pray
I can see her once more
But not in a dream
Not in a vision
Not in a memory
But infront of me
Because there's almost no way
Such beauty
Could be
Real

Welcome to Gallery Lost

Hello there, and welcome to Gallery Lost, my general literature and all-around usage blog. Today is the not-so grand opening, and I'll probably share with you all a poem, or possibly a short story, before the night is out. The main purpose of this post is as an introductory, as well as so that I may myself test some various features.

Thank you for your time.