Showing posts with label Comics. Show all posts
Showing posts with label Comics. Show all posts

Thursday, September 12, 2013

Comic Review: Batman Beyond: Hear No Evil (2002)

Batman Beyond: Hear No Evil masquerades as a standard children's picture book tying into the ever-popular market of Saturday morning cartoons. The flavor of May, 2002 happened to be the outstanding Batman Beyond animated program, which served as a sequel to the award-winning Batman: The Animated Series and would influence not only the DC Animated Universe, but DC's entire franchise as we know it (even seeing a revival as a monthly title in 2011 which ties directly into the main DC universe). As I mentioned, however, this book, much like Batman himself, is merely undercover. Under its cover you won't find the standard morally-infused childhood fare, but a solid 24-page comic story.

The comic is definitely written for a younger audience, but unlike a lot of such material, it doesn't ever treat them like idiots. Most children's media is far up its adult ass that it can't help talking down to the kids, and that's something that put even me off in my younger years (and I like everything!). This book, on the other hand, just wants to tell a good story. And it does. Well.

Each page is split into a few large panels with surprisingly good art which matches up pretty well with the cartoon it's cashing in on. The dialogue is simple and toned down to appease the censors, but none of it feels contrived and it all flows very naturally. The characters all sound like they're supposed to, and you can tell that the writer, Scott Peterson, really got into their heads and went the extra mile to not just tell a story which is "good enough" for children, but to tell a Batman Beyond story.

While there isn't a moral in plain sight, the book does adequately deliver a message of kindness. There's all of one obvious plot hole which can be ironed out with just the tiniest bit of imagination, and contrary to form, significant character development! I mean, there's no surprises for an adult, we'll all know how it's going to end practically before it's even begun. However, that doesn't detract from the effectiveness of the story and the superb pacing. Honestly, if this were published as a one-shot story in the monthly title, I wouldn't be disappointed one bit.

Let me just answer your questions real quick: story, good. Art, good. Characters, good. Book, good. As far as comics go, it's not the grand epic of a more mature tale, but who could expect it to be? Now, as far as children's comics go? Oh yeah. This is good. This is nine out of ten good. The back cover lets me know that it sold for $3.25 US, which is actually less than modern comics. Weird, considering this will last longer when exposed to its target audience.

You know what the best part is? Any age will enjoy it. I enjoyed it enough to read it again, and I'm sure I'll do so a third time in the future. If you're going to slap four bucks on a comic anyway, might as well make it a good one.

Monday, July 8, 2013

Who is the Father of Huey, Dewey, and Louie?

Donald's delinquent nephews are among Disney's most popular characters... arguably even more renowned than their dear unca'! Despite their 75-year history and frequent starring roles, the trio has remained something of an enigma. They are constantly shipped from relative to relative, bringing to wherever they go a series of unfortunate events--events which typically see them removed from their brief bedplace. In all this time, you'd think an explanation would be given as to just who their father is and what he's up to that has left his three children relatively homeless. The most I can find (and we, the human race, have done extensive research on the topic of cartoon ducks) is that their mother is Della Duck (a character who has seemingly been dropped from canon) and that they once hospitalized their father with firecrackers. Other than these brief instances, we have no clues as to the history and family of these poor poultries.

Actually, I think I know the answer.

The nephews' father is never seen because he is no longer of that earth. I'm not saying he's dead, mind you, just that he isn't around any more. Before I get into that, though, I'm going to characterize Della in ways which make sense to me:

She is not seen with her children because she is a mentally unstable drunk currently housed in a rehabilitation clinic. This is not evidenced by any sort of canon, but it makes some sense with the history I am about to bestow upon her.

Back to the father: his name is Howard. Howard the Duck. That's right, Marvel Comic's infamous fowl is actually the father of Disney's triumphant trio. Yes, I am saying this simply because of somewhat recent business acquisitions. Those business acquisitions, however, provide simple solutions to a great many plot holes on both sides of the equation. Howard the Duck is the unseen father of Huey, Dewey, and Loie--unseen, because he currently resides in a completely different dimension. Della, having witnessed Howard's interdimensional abduction, has become stark raving mad since.

This makes sense in a couple of other ways as well. Howard originally appears very similarly to Donald and his extended family, so much so that Disney actually sued Marvel (which is probably responsible for the shitty "real" duck body Howard's soul currently inhabits). Howard's home world "Duck World" is inconsistently shown as a world inhabited only by ducks and a world inhabited by many different anthropomorphic species. This falls right in line with Disney's "Duckverse", which is supposedly only inhabited by ducks despite being a spin-off of the Mickey Mouse franchise... oh, and there are also occasionally non-ducks shown.

It makes perfect sense that the Disney-looking duck character would be pulled out of the Disney-created Duck World, and it definitely fills in the holes for the nephews.

I demand this storyline. I demand it now! I also demand Disney's Hercules versus Marvel's Hercules.

Do it Disval. Do it now!

Wednesday, June 26, 2013

2-Bit Comics

2-Bit Comics is a series of books, published monthly, which collects and reprints classic comic books to put them back in the public eye. Each book is published in a large 8.5 x 11 inch format for maximum readability and contains up to five issues from the same series in the order in which they were printed (in the cases of smaller runs the book will only collect whatever exists.)

By clicking the numbered links below, you will be taken to the individual CreateSpace sales page for that book. You may also purchase the book through Amazon if you wish.

#1: Canteen Kate (Amazon) - May, 2013 (Blog Post)

Saturday, June 22, 2013

Comic Review: Godzilla, King of the Monsters #2 (Essential Godzilla) (2006, Marvel Comics)

The second issue of Marvel's Godzilla, King of the Monsters continues directly where the first ended. Godzilla, injured and angry from his encounter with SHIELD, flees beneath the surf and rises in Seattle, which he promptly levels. The Godzilla-destruction is seriously not anything special, and has already become stale since its excessive exposure in the first issue. Fortunately this is all relatively sped through as most of the book is human characters, which is something we need right now as Godzilla has not been fully personified.

Of particular note is Robert Takiguchi, who follows a very traditional manga path for his character (interesting how the Japanese character follows that path. It makes me wonder if Doug Moench read up on Japanese comics before writing this series). He's a young and restless grandson who's very passionate in his beliefs and wishes to force others to see things the way he does, often by shouting over them. He's talked down and falls away into quiet brooding, watching SHIELD take the tyrant from a distance, of course with some ominous last-panel words.

In short there isn't too much I can say about this issue that I didn't say about the first one. I'm still worried about this little journey growing very stale very quick. However, this second issue gives me much more hope. The characters are all starting to find their voices, and that's really adding a savory flavor to it all. We're also exploring Godzilla in ways similar to how audiences got to explore the Predator in the 80's film, and that's always a cool thing. Also, the removed color was much less bothersome in this issue. I'm not sure what that says for the original volumes, but it's certainly a boon for this black and white reprint.

It's certainly a step up from what came before, and y'know, it was actually kind of good. There wasn't anything particularly wowing about it, but I'd definitely read this issue again. Like all good things, Godzilla #2 blasts by with a seven out of ten.

Friday, June 21, 2013

Comic Review: Godzilla, King of the Monsters #1 (Essential Godzilla) (2006, Marvel Comics)

As promised, I've finally cracked open my copy of Essential Godzilla (unfortunately "Cracked" should be taken literally. The second I opened it up the front page split halfway up the binding 3:) and gave the first issue a quick read. I spent a while wondering whether or not I should review this issue by issue since the comics aren't presented in their original form, but then I thought: "Mario Bros. Classic wasn't exactly a port of Mario Bros., but I reviewed that anyways. Might as well do the same for Godzilla."

And here we are approximately twelve hours later, my fingers on the keys and Godzilla tearing through my brain. I'll have to begin with the negative, I suppose, of which there isn't very much. In fact, the only real negative to this comic would be the fact that it was a black and white reprint of a color comic. Now, I have nothing against black and white comics. I read a large volume of manga on a regular basis, and it would be much less charming if it were all in color. Unfortunately, removing the color from something intended for it often damages it. It can now be fairly difficult to distinguish exactly what I'm looking at, particularly in action sequences when there is much swooshing and motion dragging. Explosions become blots of black ink, you get the drill. Taking the color out seriously hurt the comic, and I wish they'd release a more accurate reprint in full color (and on better paper... with better binding...).

Of course a book is only as good as its story. This being a first issue, there isn't very much of it (and I fear the rest of the series will continue that trend). We get some narration by a distant observer as Godzilla wakes from a forced hibernation within the confines of a glacier, something which I believe is fairly common for the big lizard. He then takes to immediately destroying anything in sight, which happens to be an oil pipeline in Northern Alaska. This story really takes Godzilla back to his most primal days, when he wasn't a scaly softy and simply a radioactive, green force of nature (like another certain Marvel hero).

We're also treated to a brief origin story, which is fairly different from the original one and isn't nearly as powerful. Godzilla was originally a metaphor for the destructive power of nuclear warfare. Now he's just an ancient beast, awoken by experiments (which are still nuclear, at least). Other than that he exists in relatively the same form with similar histories, and his two-decade ravaging of Japan is referenced several times throughout the book, leaving lots of room to interpret the majority of the film series as canon.

Throughout the chaos we are introduced to several human characters, including three of Marvel's classic heroes, all members of S.H.I.E.L.D.. The SHIELD agents, already being developed personalities, far outshine the series-original humans, who are right now a rather bland bunch of plot-drivers. I'm hoping they'll develop a little more as the story progresses. Interestingly, it looks like our antagonist/protagonist (I'm not sure if we're supposed to be on Godzilla's side or not) is Fury's old war buddy, Dum Dum Dugan. I'm not familiar with the Dugan character outside of the Captain America film, but he's very stylish and defined with his constant bowler hat and all. I'm pretty excited to get to meet this new character, although he isn't quite as thoughtful as I'd have liked from the figurehead of the Howlers.

Ultimately the book is passable, and actually pretty good at times. I feel as though the writers were a little trapped, though, and while the series is building in some interesting directions with continuing threads, I'm worried that it will quickly become monotonous. There's only so much that can be done with any individual character, and while Godzilla would probably make a great sometimes-character, I don't know how he can handle a monthly on his own. There's also a lot of forgetting I'll have to do, because the Godzilla in my head is more of an anti-hero than an uncaring beast. I'm sure somebody out there is capable of writing a very thrilling Godzilla story that takes it all in lots of wonderful directions, but my first impression of Godzilla, King of the Monsters is that "This isn't it".

But it hasn't been bad yet. Maybe a little boring, but not bad. I'm going to give it a six out of ten, because there isn't really much going for it yet. Here's to hoping it all gets better!

Thursday, June 13, 2013

America Attempts Godzilla

I should actually be writing a review of Man of Steel, which I saw earlier tonight, while it's still fresh in my mind, but I am way too tired to analyze the film that closely. I don't know what it is about movie theaters, but by the time I get out of there I am just completely exhausted. Maybe it's the dim lighting, or the sudden change from the artificial environment to the real world, or the way a movie theater is so encompassing that you're pulled into the movie and that mental wormhole between realities is just tiring to zip through, or maybe it's because Man of Steel was such an intense film (and I think my girlfriend's made me a bit of a crier), but right now I am seeing purple and green spots, my lids are being tugged down by a pair of invisible anvils, and I just don't have the mental stamina to make a review work out for me right now (hell, I doubt this post will work out for me!).

With luck, though, this little linguistic exercise will stimulate me enough that I can get that opinion out after all. Who knows?

Instead I'd like to talk about one of my all-time favorite movie anti-heroes, someone whose films I've been an avid fan of since before I was out of diapers: Reptar! Well, not quite. I'm talking, of course, about Godzilla. I think my first introduction to the rogue reptile was with Hanna-Barbera's animated series--the one with Godzooky. Yeah, I know, it's awful, but I loved it. I loved it so much that I made my mom run out and buy as many of the original Godzilla VHS tapes as she could find (and in those days, Christmas Tree Shops was just full of these niche videos). I remember we got King Kong vs. Godzilla, which I watched until the tape wore off (and promptly purchased again), and one of the ones with Mechagodzilla--I think it was the one with King Caesar, though I only remember seeing his film once--and we must have had one with Mothra in it, because I knew who she was growing up. We also rented one with SpaceGodzilla, and I remember thinking he was the coolest kaiju this side of everything (his vague resemblance to Dragonzord probably helped with that).

I probably needed better role models.

Naturally, when I heard about a new Godzilla movie I rushed out to see it. Unfortunately, it was this. Now don't get me wrong, I actually really like that movie. I thought it was an interesting way to go about the character, and I love how they later took that incarnation of the monster and explained it as being a different kaiju which was mistaken for Godzilla. With that now in mind, I suppose I can't fault the movie for not being a Godzilla movie any more, but the fact of the matter is: it was advertised as a Godzilla movie, and no part of that movie had Godzilla anywhere near it. Even as a kid I found myself beyond sorely disappointed. Runaway Reptar was more of a Godzilla movie than that was.

And now, just like back then, I can't help but feel the excitement building within when I hear about developments on Warner Bros.' new Godzilla film (a dark and serious reboot of the franchise). Some part of me knows that, being an American production, it won't have the same values as a traditional Godzilla flick and might even shit all over just what it means to be a Godzilla movie, but there's no getting around how ridiculous and corny the source material can be, just like with the recent string of comic book movies. If they can take the core concepts of this character and make it into something incredible, then I'm all for it. Of course, if I could make any little change to it, I'd make just one:

The studio. Warner Bros. has made some fantastic films, and I definitely trust them to handle this one. However, I'd much rather see a new Godzilla film in the hands of Marvel Studios. Almost everything to come out of Marvel has been an A film for me (the only exception so far has been Iron Man 3), and they've shown an incredible capacity for taking the stupid out of the outdated source material, or updating it to be not stupid at all and often even cool (case in point? Bucky). I know Marvel only handles their own properties, but I also didn't just pick them out of the clear, blue sky. Once upon a time, Marvel published a Godzilla monthly series (which I think I will read soon) which had a lasting impact on the core canon of their comics universe.

Marvel's Godzilla, King of  the Monsters was not an out-of-universe licensed work. The stories all happened within the 616 Marvel Continuity (that's the primary line of stories, for those not in the know) and saw the King of the Monsters come up against the likes of Dum Dum Dugan, Devil Dinosaur, the Fantastic Four, and even the Avengers and Spider-Man. Several villains unique to the 24-issue series also returned in later Marvel adventures, and Godzilla himself reappeared a few times even after his license had run up, adopting an entirely new look to avoid copyright limitations and seldom being referred to by name. The events of his series have even been referenced in other titles, like Iron Man, from time to time.

Most of Godzilla's crossovers have already been adapted to two-thumbs films, some merely one-thumb, and a small minority which haven't yet been touched at all. Marvel hasn't been able to get away from the impact this character has had on their continuity, and I think that Godzilla and the Superman/Spider-Man crossover have been the sole reason Marvel has insisted on keeping all other licensed events and crossover outside of mainstream continuity (they've jumped through some pretty tight hoops to keep it all together without getting sued).

Not only is Godzilla significant to Marvel's history, but I feel like Marvel Studios is the only company equipped to get a relaunch just right. Their films all have had this visual quality of taking the cheesy costumes and the bright colors and making them work in real life environments. There's a very particular style to the Marvel films, a blend of comic book and reality. It's like the give everything an extra bit of smoothing and coloring just to make it look a little more like a moving page, and I think that's the kind of visual quality a new Godzilla movie is going to need. They've also had some real top-notch animation going on, and that's something which will be very important for a Godzilla film--even moreso when you know that an American studio will not have a guy in a costume dancing around on screen.

In short: I love Godzilla, I love Marvel, I love Marvel's Cinematic Universe, and I'm sure I'm going to love Marvel's Essential Godzilla (though I wish it were in color). I would absolutely love a film in the Cinematic Universe to feature Godzilla, and it makes me a little more dead inside everyday knowing that it's never going to happen. Maybe the concept can be used for a Devil Dinosaur flick. It wouldn't be the same, but I'd still see it.


But still, Marvel,


Get Godzilla in your pocket again.

Saturday, June 1, 2013

2-Bit Comics #1: Canteen Kate

I received in the mail today the proof for the book I'd been fighting with CreateSpace about in the mid of last month. This is the project responsible for having messed with my writing and my sleep so mercilessly! I know, I know, it's naught but a reprint collection of a public domain comic series, but I do so strongly believe in the value of reprint anthologies. I was actually surprised at how it looks actually printed... much nicer than digitally displayed! There are a few things I can try with future issues, now. While the template advised not to include spinal text, it looks like there might be enough room for a little bit, and I think I can probably figure out how to get footers to work as well. Really this was all just an experiment to acquaint myself with just how CreateSpace works and all that jazz (and I learned a bit too much a bit too soon, I'm afraid!) Still, it turned out better than I had expected. You can purchase this as a very large paperback from its unique CreateSpace page here, or you can wait for the title to show up on Amazon. I've been told this process will take about a week.

This issue includes no special features, but I'm definitely thinking about how to incorporate some into later compilations.

Wednesday, May 29, 2013

10 Catwoman Costumes I'd Like to Be Injustice DLC

Catwoman's had a glorious history at DC comics, alternating between being a villain and being a hero more times than the Calculator can count. To match the character's extreme bipolar disorder is an entire wardrobe full of colorful and varied costumes, each with their own unique flavor. With no shortage of potential costumes to choose from, one has to wonder why NetherRealm Studios insists on utilizing pretty much the same theme for all of the Cat's alternate outfits. Let's take a look at some of the potential these guys are really overlooking, shall we?

1. Nolanverse Catwoman


Let's just get this one out of the way. Everybody and their mom has been hoping for a complete Nolanverse costume pack since the months leading up to the release of Injustice: Gods Among Us, and so far we've all been left a little unsatisfied. And by a little, I mean completely. This Catwoman doesn't necessarily stray from the highly-equipped-super-thief-with-boobs motif, but it does portray a more sophisticated and less theatric Catwoman.

2. Green Catwoman

Not the most appealing outfit for our feisty feline, this green costume is a classic. Resembling something more like a reptile than a cat, it's kind of an odd curiosity in the character's history. While here it looks simple, I imagine it could look quite stunning rendered in the Injustice style. Each green scale glittering, moonlight splintering off her heavy necklace. Ah yes. And it would hold the same bizarreness as it always has. Such a perfect plan.

3. Patience Phillips Catwoman


I know, I know. The movie "stunk" and Patience is a "terrible" character, and basically this movie and everything from it deserves to be forgotten. Frankly, though, I don't care whether it's Selina or Patience wearing the suit, I just want the suit. In my opinion, the costume crafted for 2004's famous flop, Catwoman, is one of the best costumes ever designed for the character. It's sleek, trendy, and instantly recognizable, not to mention that it fits DC's "gritty" new attitude pretty well!

4. New Batman Adventures Catwoman


Penguin comes with the picture, unfortunately. I forgot to crop him. The New Batman Adventures is a follow-up to Batman: The Animated Series, which saw most of the villains redesigned. This isn't my favorite Catwoman for the specific reason that I chose her. This Catwoman has a very creepy, otherworldly look with her almost glowing zombie-like skin, and twisted, devilish ears. I chose this Catwoman because it would really put a different perspective on the familiar character.

5. The Catwoman


The Batman really went out of its way to come up with some extremely weird and unusual designs for famous characters, and it was pretty much all miss with me. Despite really hating this design, the big ears and over-long tail remind me of the more exaggerated Batman costumes, so it might be kind of cool to see her going to toe-to-toe against them.

6. Mortal Kombat vs. DC Universe Catwoman


Mortal Kombat vs. DC Universe is kind of a spiritual predecessor to Injustice: Gods Among Us, and despite NetherRealm's attempts to separate the two titles... nobody is really making the distinction, because we can all see the connection. Might as well embrace that opportunity and resurrect this pretty little number from the original game!

7. Shanghai Catwoman


This particular image was drawn by Free-man12 at DeviantArt, but the costume originates from a trilogy of short cartoons aired on the DC Nation Saturday morning block. I thought that it was really cool with a nice Asian aesthetic and that would also greatly distinguish itself in tone from the largely dark wardrobe of the world's greatest cat burglar.

8. Purple Catsuit


The purple costume is pretty identifiable and one of the character's more frequent fashions. I've never been a particular fan of it, but it wore off on me over time. I'm genuinely surprised that this one hasn't shown up sooner, and it's long overdue to make its debut.

9. Catwoman Animated


In my eyes, this is the definitive Catwoman. My childhood was populated by this incarnation of the character. She was on my television, she was in my toy box, hell, she was probably in my video games. I guess you could say I'm more of a cartoon guy than a comics guy. Either way, I'm always saddened by how overshadowed this outfit is. It's simple, stylish, and just really fitting for the character. Show it some love, NetherRealm!

10. Classic Catwoman


I was first introduced to this costume through the animated cartoon Batman: The Brave and the Bold, and it took a while to grow on me. But once it did, well, there just isn't any going back. It might not fit the cat theme very well, although it does feature the trademarked tiny ears, but it suits Selina Kyle's classy act real well. There's also a nice blend of Victorian and superhero going on, which can be something difficult to pull off. If any of Catwoman's costumes see a future DLC release, I'd like it to be this one. It's something I think most gamers simply wouldn't see coming.

Thursday, May 23, 2013

10 Raven Costumes I'd Like to Be Injustice DLC

Not too long ago I talked about which Batman costumes I thought would make pretty cool DLC for Injustice: Gods Among Us. I've been thinking about which costumes I'd like for other characters, particularly Raven, whose portrayal in the game has left me largely... unhappy. I admit that this is due in part to my preference for the animated incarnations of the Teen Titans characters, but the Raven featured in Injustice doesn't even do her comic counterpart a whole lot of justice. Unfortunately, Raven doesn't have a whole lot to work with when it comes to costumes. I tried my best! Let's see what I came up with...

1. Animated Raven


Of course Raven's animated form was going to make this list, might was well get her out of the way right off the bat. This is the Raven with which I am most familiar, and despite being a rabid fan of this character I'm not completely convinced that the look could be pulled off in Injustice. The Raven featured in NetherRealm's game is a much older Raven than the one from this cartoon, and her outfit just might not look right on a taller character with more adult proportions. Regardless, I'd to see them at least attempt something in this vein.

2. Bikini Raven


I don't know exactly where this Raven is from, but she looks like a fantasy pulled direct out of Beast Boy's mind. It's obviously from the comics, and I'm sure that if I did a little more digging around the DC Database, I could figure it out (though, the DC and Marvel wikis are sorely lacking in a lot of information and are extremely disorganized. I actually hate going there). Either way, I'm always on the lookout for something different when it comes to alternate costumes, and this certainly fits the bill... but not as much as the next one...

3. Witchy-Poo (Elseworlds)


I've never read an Elseworlds comic, but I guess the general idea is similar to Marvel's What If...? series of single issue alternate realities. DC Database assures me that this is an actual alternate Raven and not something ripped out of DeviantArt, so I'll have to take their word for it. At first I wasn't going to include this Raven at all, and I know most people will be appalled at its inclusion, but there's something kind of cool about the anime-esque battle suit she's wearing. Unfortunately it's so against the grain that I'm not even sure if this Raven has the same powers as the one we know.

4. New 52 Raven


I'll just start right off by saying that I absolutely hate this costume. Absolutely hate it. Unfortunately, there just aren't enough Ravens to go around, and I've been reading around on some forums about this costume being somewhat popular. For the sake of thinking like a game producer, I will appeal to an audience (and DC's delicate sensibilities). Really, though, this costume hardly captures Raven's essence at all. It looks more like an updated costume for Dove than anything Raven would wear... Oh well... Sometimes beggars really can't be choosers.

5. Red Raven


Normally I'm against counterpart characters being costumes, mostly because there can be so much done to make them unique characters (Owlman would be a totally different type of character from Batman, for example), but like I've been saying, Raven doesn't do much laundry. Red Raven here is a member of the Teen Tyrants, kind of an Earth-3 counterpart to the Teen Titans and a junior version of the Crime Syndicate. She seems to be partially inspired by Jynx, which is never a bad thing, because I absolutely love Animated Jynx. She's also minor enough that I'd be more than okay with reducing her merely to a costume cameo. Actually, I'd love it.

6. Elseworlds Raven #2


This is another Raven, presumably from a different issue of Elseworlds with a sense of style and attitude much more in line with the Raven we know and... appreciate (will, I love her). Despite bearing a resemblance to Raven's traditional wear, this one is just different enough that she could pull off being a unique costume.

7. Sin Raven


While this Raven's color scheme might not work well with the mechanics of her game play, a compromise could easily be made by giving her the gray skin tone. Otherwise she's pretty different looking from the traditional Ravens, with daddy's four eyes and a pair of pointed ears, not to mention the uncharacteristically long hair and Psylocke-inspired leather suit. This is what happens when Raven's fortitude is compromised by her siblings' demonic influence, and well, she's pretty perfectly suited for the Injustice battle arena.

8. Rachel Roth


I'm not sure how people would react to the iconic superheroes giving each other a beat down in their civilian attired, but in Raven's case it's kind of a novelty. Raven spends pretty much all of her time as Raven and is universally known as Raven. Raven is who she is. Rachel Roth, her secret identity, is more or less an obscure alias for when she feels some desire to expose herself to the nightmares of high school.

9. Raven - One Year Later


Raven's attired after the One Year Later event seems to be heavily inspired by the Bat Family. Finally deciding to cover up, this Raven's clothed limbs alone make her stand out from the rest of the Raven costumes. Personally, this is one of my favorite alternate attires for the character (consider, of course, that I see the animated incarnation as the true Raven), and I would absolutely love it if she showed up at some point as DLC.

10. Raven's Emotional Spectrum


Anybody who's anybody will know that Raven's powers are connected to just how much of a handle she has on her emotions at any given time. When Beast Boy and Cyborg accidentally travel into Raven's mind in the animated episode "Nevermore", they stumble across her hidden emotions which manifest in the form of multicolored Ravens. Of course there's also the White Raven, which symbolizes Raven's freedom from her father's influence.

I've included these all here under one heading as they're technically just palette swaps with only some minor differences (really, only Yellow Raven's glasses would change the model at all). I'm suggesting these more as an idea than anything I'd like to see perfectly translated (although I would definitely like the glasses). I wouldn't care if these were used to color over Raven's other costumes, or if they were all included in one pack as a Raven Color pack. It's just something cool to play with in my mind, and I'm always a fan of a variety of color options.

Sunday, May 19, 2013

10 Bat-suits I Want to Be DLC

Talk of the town lately has been NetherRealm Studios' DC crossover fighting game Injustice: Gods Among Us for quite a while, and discussion hasn't slowed despite the game's release over a month ago, due in large part to the studios' reputation as a renowned dealer of DLC. They've been sure to keep the championship belt shiny with a number of bonus and downloadable alternate character skins and at least four announced additional characters, although it's rumored that more could be on the way. With no announcement of a ceasefire on the X-Box Marketplace, many have already assumed that we'll be seeing historic super costumes lining our virtual closets for at least the remaining summer months. While most people are wishing for iconic Batmen from their favorite story arcs, my tastes are a little more nineties...

I present to you, in no particular order, the top ten Bat-suits I want to miraculously find their way into Injustice: Gods Among Us.

1. Disaster Control Batman


I will unashamedly admit right off the bat (get it? ) that this list will be completely composed of gimmicky action figures from the Batman: The Animated Series toy line. Starting us off is a simple suit designed to prove once and for all that Batman is one of the good guys. Decked out in distinctive crossing guard fashion, Batman is ready and willing to serve and protect the innocent in the streets of Gotham.

2. Tri Wing Batman



Batman's Tri Wing suit isn't quite as elementally specific as his other costumes designed for deserts, oceans, or deep space, but it does have a distinctive Batfamily flair. Not too dissimilar to Nightwing's disco-era fashion sense, the Tri Wing costume probably won't strike fear into the hearts of Gotham's criminal underground, but it sure will look spiffy with the Bat's rhythmic combat techniques.

3. Cyber Gear Batman



I'm not quite sure what purpose Batman's Cyber Gear armor serves, but it sure looks damn cool. Of course, the costume's unique weaponry wouldn't be of any use in the Injustice battle arena, but it still looks pretty damn cool. With a distinctive neo-Egyptian motif, Cyber Gear Batman might not induce nightmares, but he enters the brawl with his own unique flavor of Cyber Fear.

4. Ground Assault Batman



Stylized like a piss poor MSPaint recolor, I didn't choose the Ground Assault Batman because of his coolness factor or because of his stark contrast to the traditional Batman suit. Nope. I'd like to see the Ground Assault suit simply because I feel it is an embodiment of every terrible tie-in toy idea from this era and all the eras before and after. This suit really does represent the worst that toy lines have to offer, and precisely what they have become famous for: clashing colors, nonsensical design scheme, and a total disregard for the character playing dress up.

5. High Wire Batman



High Wire Batman is both really cool looking and slightly symbolic. You see, Batman's fabled sidekick, Robin the Boy Wonder, got his start as a high wire act for a Gotham City circus. This suit combines fable with a slick aesthetic which seems simply electric!

6. Land Strike Batman



I'd like to see the Land Strike Batman for a few different reasons. To start with, the black and orange costume scheme is reminiscent of Halloween, which is a pretty nice fit for the Batman persona. Secondly... it just looks pretty cool.

7. Lightning Strike Batman



I'm not sure if the Lightning Strike suit is designed to insulate Batman against electrically charged opponents or if its function is to give his punches a little juice, but the Flash-inspired lightning pattern look simply shocking over his midnight black uniform.

8. Tornado Batman


Tornado Batman is an avid storm watcher, or maybe he causes the storms? These toys and the commercials never were quite clear on what, exactly, the suits were for. One thing's for sure, though: this one reminds me an awful lot of a Mega Man Robot Master, and that's never a bat thing.

9. Torpedo Batman



Torpedo Batman hits the beach and rides out on his patented Bat-Jet Ski to meet the waves. This is Bat-suit in particular I'd like to see crashing on the shores of Injustice Lagoon, simply because of its pure contrast to the typical same-looking cape and cowl.

10. Neon Talking Super Street Batman



Actually not a toy, the Neon Talking Super Street Bat-suit made its debut in the final episode of Cartoon Network's Batman: The Brave and the Bold as a mockery of the very toy line I hold so dear. A bit of an exaggeration on just how awful and misplaced the actual toys were, this costume sports a stark contrast in the form of streaking flames and red armor. Designed to accompany the Neon Talking Super Street Bat-Luge, this suit would be nice to see for both the novelty and for the possible incorporation of the Bat-Luge's unique Jarvis-esque voice.

Those of you who have stuck around for this long (and let's face it, the article has been mostly pictures. If there was too much reading for you, well, why are you on the Internet?) are probably wondering why I would want to see all these batzarro costumes instead of, say, a Nolan-verse styled ballistics uniform, or the ever-popular Red Rain vampire Batman. The answer is simple. I want alternate costumes, not the same costume with a slightly different look. These toy costumes are a notable part of Batman's history, and their diversity would add some variety to Injustice as opposed to some of the more desirable Bat-suits, which will simply maintain the one-dimensional status quo. Maybe it's been my Super Smash Bros. upbringing, but when we get alternate suits, I want some really diverse alternate suits. Even if that means—no—especially if that means taking the concept of a character and twisting it on its head with a more contrary set of colors.

Tuesday, May 14, 2013

Comic Review: Teen Titans (Vol. 3) Vol. 2: Family Lost

Family Lost is the second collection of the third volume of Teen Titans comics released by DC, this time compiling issues 8-12 in addition to 1/2, which I guess was a special issue. Like the previous collection, A Kid's Game, the issues are not separated by their individual covers. However, there are divider pages between each section. Again like with the last issue, I'm unsure of whether or not I should go back and review each issue independently as work has gone into presenting them as a wholly unified piece.

This second volume, continuing directly from the ending of the first, is actually a whole hell of a lot better than the one that came before it. The dialogue is less stilted, the characters are given more depth, and the story feels a lot less forced. While it's still all-too dependent on the audience's prior knowledge to the lengthy DC canon, this book does a better job of filling the reader in as it goes. There is, unfortunately, a bit of an info dump in regards to Raven, however it's presented as a frame story, which helps to soften the blow.

The Titans see no new additions to their ranks, which is okay because it gives the creative team a little more time to develop the characters they already have. Unfortunately they push most of these characters to the side in an effort to focus on Raven, the notable exception being Tim Drake (Robin) who really takes over as the protagonist in a sense. Only briefly do we get glimpses of what the other characters are thinking and feeling, with Wonder Girl and Kid Flash pushed out more than the rest. This makes some sense as the last story arc definitely belonged, in large part, to Bart Allen (Kid Flash), and while that first story did focus more on Wonder Girl it didn't focus on her enough to justify relegating her to backgrounds and silence.

Cyborg and Starfire both continue playing the role of mentors and seem somewhat distant from the other characters, which isn't doing them very much justice. Starfire in particular is becoming a rather annoying character to have around as she is little more than a strict hall monitor for her wards, and when confronted with a truce offered by a man of honor, she decides that going back on her word and lying are the noble and heroic things to do.

I understand that dark, gritty, realness is in right now, but I have such a hard time getting behind Starfire being this way. This is supposed to be the kind of stuff that separates her from Blackfire, and I'm just not enjoying this portrayal at all.

Superboy is given a little more room than the rest of the cast as we see how he handles school life (not well) and raising Krypto the Superdog, but ultimately he is relegated to the realm of comedy relief. Which is okay. I'm really enjoying Superboy's role in the series, actually, although I do feel that he has been given a little too much silliness when he's actually a pretty solemn character. And his Superman worship gets a little grating. Not to mention that he seems to be completely ignoring the fact that his DNA is half Lex Luthor, something he only learned recently. It feels like they introduced this plot in the first story arc only to abandon it later.

We're introduced to a new incarnation of Brother Blood, a spoiled child who seems to think Raven is destined to be his bride. While his personality is generic and boring, and really all of him is, he's a villain I didn't particularly mind having around. I won't spoil too many surprises, because there aren't enough to justify it, so that's all you get on this guy.

We also get to meet my favorite character for this book, and the character who seems to play runner-up in terms of development: Rose Wilson, another of Deathstroke's deranged children. Unlike Jericho, however, Rose seems to take after her brother grant in worshipping her father. She takes this to a psychotic level, and I'm really interested in seeing where they go with her character. Plus, she's hot... without Power Girl-sized jugs. Always a plus!

The art quality has remained decent, although Wonder Girl's body has apparently gained the ability to contort in ways which should snap her in half. She does this frequently, so I hope Superboy is damn good at giving massages. There really isn't any scenes which I found particularly memorable, though, not in the artwork. This is a problem which kind of plagues the entire story, although there is at least one thing that has stuck with me, and I believe will continue to, toward the end.

Ultimately, Family Lost is not particularly incredible or can't-miss, but it's definitely a step up from the first book and definitely not something deserving of a lower grade. Seven out of ten, Titans, you're getting better. I do feel like, though that Geoff Johns has trouble handling such a large cast of characters and may have bit off more than he can chew. We'll see with volume three...


Sunday, May 12, 2013

Comic Review: Teen Titans (Vol. 3) Vol. 1: A Kid's Game (2004)

A Kid's Game collects the first seven issues of the third volume of Teen Titans comics published by DC. Less than preferable for a collection, and all too common for comic compilations, the title pretends that it isn't a copy/paste of existing material and removes the covers from between issues. This causes the individual comics to melt together into one long story, and it can be difficult to determine where one issue has ended and the next has begun. Because of this, I'm not sure if I'll be reviewing each issue individually like I intend to do for other comic compilations and like I have been doing for game compilations.

Contradictory to the "single story" aesthetic, the title includes the covers in the back of the book as a bonus feature of sorts. Also included is an introduction by Geoff Johns, the writer for this particular series of stories, which basically mentions wanting to cash in on the at-the-time popular Teen Titans animated series which was running on Cartoon Network and inspiring troubled tweens to write fan fiction about Phoenix the Robin-Clone and discover a lifelong passion which would eventually have them reviewing an almost decade's old graphic novel.

Fans of the animated series may, unfortunately, feel a little at odds with their favorite characters' mainstream counterparts. The Starfire portrayed here is anything but a gentle and naive girl who reasons firsts, fights last, and sees the good in everyone, and the Beast Boy seen here is less of a depressed kid hiding his gloom behind corny jokes and more of a dirty hornball trying to climb in all the beds. Cyborg is the most like his animated self, although we don't get to see a whole lot of him. Which is kind of disappointing, because Cyborg is a really cool character.

But I'm not going to fault the source material for barely resembling the spin off, that would be wrong. I just want readers to be aware that if you're from my generation, this isn't the Titans with which you are familiar.

As presented here, the three elder Titans (Cyborg, Starfire, and Beast Boy) have reestablished the Titans as a crime-fighting force for good after the tragic death of Donna Troy, the previous Wonder Girl. Instead of reaching out to other former members of the Titans, many of whom are deceased, Cyborg extends invitations to what looks like the inspiration for the cast of the recent Young Justice series. Superboy, the feisty Superman clone who appeared during the Death of Superman story arc in the 80s, the third Robin, Tim Drake, a kid genius who managed to discover the identity of Batman with no outside assistance, Impulse, the future grandson of Barry Allen and reckless super speedster, and Cassie Sandsmark, present wearer of the title "Wonder Girl" and troubled teen seemingly cursed with the duty to take arms against evil. These are all characters that I like, and they are all have a heap of growing up to do.

Each hero is frequently put at odds with not only their adult counterparts in the Justice League, but also with the three elder Titans who see it as their job to not only serve as mentors for the superyouths of America, but also as their responsible guardians. Naturally, their rebellious wards don't take too kindly to being bossed around by a group of spandex-clad twenty-somethings, and strike out on their own, landing themselves in the deep end of the boiling pot of trouble brewing around them.

To coincide with the lengthy and stories past of the Teen Titans team, and also with the major antagonist of the popular animate series, the new Titans are immediately pitted against Deathstroke the Terminator. Yet something seems odd about this Deathstroke... could it be the fact that his telepathic son has been living in his brain and slowly gaining control of the merc's body? Yeah, that might be it.

On the outside this story seems convoluted, and the in-book analysis of the situation does it no justice. The dialogue is very clumsy and ham-handed, often reading more like a text book to a remedial English class than an exchange of words. The plot relies so heavily on the reader's understanding of events which happened twenty years prior (in real life time) that it spends a lot of panels catching you up on these events and explaining why something is possible instead of maybe introducing us to these characters within the context of the story. This is partially because of the nature of the medium. When you've got forty years of story to relate to, things can get kind of hairy. Still, that isn't really an excuse for being tactless. It almost make me grateful for the New 52.

Unfortunately, the dialogue isn't only stilted when explaining the origins of Jericho and what, exactly, he is capable of. Every other word bubble ends with the name of the character being addressed. Most of the comic reads something like this:

Superboy: Good thing we're friends. Right, Robin?
Robin: You got that right, Superboy.
Superboy: So you aren't going to tell anybody about the dark secret you just learned about me, right Robin?
Robin: No way. I'd never tell anyone, Superboy.
Superboy: Thanks. You're a good friend, Robin.
Robin: You too, Superboy.

We get the picture, Geoff. Even if we've never picked up a comic before, most of us are going to recognize Robin, and everyone is also going to recognize the iconic "S" drawn across Superboy's chest. We don't need a reminder of each character's name every two seconds. This really slows down the pacing and gives everything a cheesy 60s feel, despite attempting to tell a dark coming-of-age story about emotional conflict and how to handle death when it's shoved at you constantly. One character has his kneecap blown out, and the characters are still chatting like a Nick Jr. Dora the Explorer special. It's not good.

The book presents a lot of moments that make you smile, mainly when it isn't failing at being serious. Little touches like Superman keeping a watchful eye on the truant Superboy and Batman telling Robin to play with his friends are both silly, but also very important. The older heroes are breathing down the fledgling's necks constantly, just like parents with their teenagers. It helps to frame the kind of struggle for privacy which is all too prevalent in our society, and which will of course become a recurring theme in the series.

Unfortunately it doesn't do a good job of getting anyone really excited or creating any sense of danger or drama. The action is pretty bland, the build up is lame, and the climax is castrated by a Deus Ex Machina designed to introduce another former Titan. There is no payoff, and you know none of the main characters are going to be crippled or killed. It's just not a very exciting read, and I found myself itching for Marvel's Runaways instead.

The art was pretty good, though, and the book has great potential. It has an excellent cast, a good art team, and awesome ideas. If only the execution were better...

While I typically care only to review the material itself, I feel it's fair to point out that my copy of the book seems to have been printed on extremely cheap paper. It feels rough and scratchy beneath the fingers, and there isn't any gloss to it whatsoever. It's thin, cheap, not unlike newsprint. It makes me worry about how the book will stand the test of time. I don't think that it will.

Ultimately I'm not rushing back to read this again. The Teen Titans and Young Justice animated series are far superior in all regards, and if that isn't enough DC child-heroing for you, the Static Shock and Batman Beyond cartoons are amazing as well. Watch those instead. A Kid's Game sits comfortably on the good side of mediocre with a six out of ten.


Monday, April 22, 2013

Video Game Review: Justice League Heroes

Justice League Heroes is often criticized as Detective Comics Comics' response to Marvel's X-Men Legends and Marvel: Ultimate Alliance (the latter of which happened to launch the same exact month as JLH. Interesting), and this wouldn't be an inaccurate accusation. While dungeon crawlers had existed for at least two decades by this point, putting superhero characters in a dungeon crawling-style of game where holding a trigger button to access a special attack menu and leveling up each individual ability of your hero is an awfully specific gimmick. Now, it's a good gimmick, but it's awfully specific.

While I can't deny that Justice League Heroes is, in many ways, a rip off of X-Men Legnds, I'm not going to punish it for being so. I value rip offs for a lot of reasons, and providing yet another experience very similar to one I've already immensely enjoyed is one of them. I'll say right now, I'm fond of this game and I'll be replaying it soon (to be honest I haven't gotten a full taste of the game, but I've done enough to write this review) so that I can utilize the other half of the cast.

However, as much as I enjoyed this game for its positive aspects, and as much as I won't berate it for borrowing ideas from a competing franchise, there are a number of very, very poor design choices which seriously keep this game a notch below Marvel's. The most disappointing factor is the lack of choice for the player, which is a serious killer. Now, I'm not talking about the expansiveness of levels or open environments--the stages are pretty linear and aren't all that heavy on exploration, so if that's you're thing this isn't going to be right for you. I often find linearity to be a boon in this genre as the emphasis of the game is on combat and exploration can become tedious--I'm talking about character and stage options.

The game features fourteen characters: seven primary characters and seven unlockable extra characters. The primary characters are largely comprised of the cast from the animated Justice League series, which had just ended shortly before Heroes was released, with the exception of Zatanna who replaces Hawkgirl in the JLA lineup (Hawkgirl is purchasable as a playable character from within the in-game shop, however). This means your core seven are Superman, Batman, Martian Manhunter, The Flash, Green Lantern John Stewart, Wonder Woman, and Zatanna. That's a pretty good starting set, and these characters should be largely familiar to most people. No problems with that.

Unfortunately you don't get to choose which characters you want to be until halfway through the game. For the first section you're automatically paired up however the developers thought you should be. Only for the middle portion and a touch near the end can you choose which characters to be, and there really isn't any reason for it. Only one map requires fliers, and this could have easily been redesigned to accommodate the characters who can't fly.

But that's not too bad on its own, really. It's not like the characters aren't there at all, you can still play them. Unfortunately, if you do play them on your first run through the game you're going to screw yourself way over. You see, having forced characters on a specific map isn't a bad idea... until you try mixing it with an RPG level up system. If you choose one of the non-primary characters for those middle maps, you're going to find yourself screwed later when the game forces you to use primary characters again and they're only powerful enough to handle enemies from the very beginning of the game.

In one sense this encourages players to play the game again with the primitive new game plus option which allows you to start a new campaign using your old heroes at the same levels and with the same boosts. That's cool, I guess, but I'm not overly fond of replaying an entire game back-to-back. It gives me reason to come back to the game six months from now, but then again, all good games give me the same reason while letting me have the full experience in one go. If you have the time to do a pair of ten hour campaigns of the same game in the same weekend, this design choice won't bother you as much. I don't, and it bothers me.

The other issue I take with the new game option is that it doesn't give you any more freedom than before. In most games once you complete them you unlock the ability to replay any stage you want utilizing any character you want (note that I am primarily talking about this specific genre, being the beat 'em up and dungeon crawling genres). Justice League Heroes gives you none of that. The above paragraph-and-a-half wouldn't exist if Snowblind had granted access to any stage and any character combination at any time after game completion. Instead you still have to rush through the first half of the game to get to the three or four stages where you can use Aquaman and Green Arrow. That's a super pain in the ass, one that would have been real easy to fix.

I understand that they wanted to do something different from the X-Men Legends games, but it really hurt their product and I think it's probably why we haven't seen a sequel (which is a shame, because expanding on this property could be a beautiful thing). There isn't any reason, though, that after the players have experienced the story and stages as intended that they can't then take some of the characters out of context and utilize them in any area. I'd like to boot up the game, grab Huntress and Hal Jordan and tear up Mars for a bit. But I can't. That's not cool.

It's not all bad, though. In fact, the game is pretty good once you get used to the claustrophobic limitations imposed upon you. Instead of the typical four player characters you only get two (although an optional four-player mode would have been nifty) which forces you to understand how to utilize your team to their best advantage. I found that there were mainly two groups of characters, which I have dubbed "Strongmen" and "Stagehands". Strongmen can go in and rip things up without worrying too much about being taken out while Stagehands have buffer moves or long-ranged attacks and are quickly dispatched by their enemies. Being on a team with two Strongmen is okay, and you'll probably be fine, being on a team with two Stagehands is a nightmare and you're going to die... a lot. Being on a team with one of each is awesome, and I liked figuring out how each character cooperates with the other characters.

I should also note that not all characters are stuck in their roles for the entirety of the game. Zatanna starts out as the weakest Stagehand character in the game, but with proper leveling and upgrade distribution she can become a tank. I found that her and Superman make an excellent pair of boss killers as they both have extremely powerful ranged attacks which deal lots of damage and consume very little energy.

Speaking of leveling, I'll talk about how that works for a bit. It's pretty traditional, really. You get EXP and then you level up, and then you're stronger. Bing, bang, boom. Not so fast.

The system is actually a total knockoff of what's going on in the Legends and Ultimate Alliance games, but that's okay. When you defeat enemies they drop these little, green spheres which give you some EXP when your character picks them up. Getting enough EXP will cause you to level up and give you the option to upgrade two of your abilities or upgrade one ability twice. Each ability or stat can be upgraded to a rank of five, and each rank allows you to attach one more boost to that ability. Boosts come in five flavors: speed, duration, strength, luck, and efficiency and come in ranks of one through seven. Each boost affects each ability differently, such as enhancing your strength, raising your health, increasing the chance of stuns and criticals, or reducing the amount of super energy required to utilize an attack. Boosts are primarily found ranked 1 through 3, but you can mix them together and attempt to forge a higher ranked boost.

We've seen that all before, but it's an effective system so I don't have an issue with it. Also, unlike Marvel's games, JLH features five special attacks. While four are mapped to the traditional face buttons, one is mapped to the R1 button. This is because JLH does not feature an item system like its competition does, instead favoring health and energy drops to keep your team from tiring.

Reviving allies can be a bother, and going it alone can be an absolute nightmare. You can't revive your allies with health packets, and they don't come back over time. The only way to wake your comatose comrade is to locate a checkpoint (which also serve as your save locations) which will revitalize your friend and teleport them to your location.

The characters look pretty decent from above while playing the game, but the cut scenes are the ugliest bastards you've ever seen. This is a problem I've noticed across most DC titles, and I'm wondering what they're thinking when they look at some of the hideous ogres they tote around as their carefully crafted figureheads. I've yet to see Wonder Woman rendered as anything but an ugly beast with greasy ass hair, and this game doesn't solve that.

Oh, actually, on the topic of Wonder Woman I have a not-so-minor gripe. Towards the end of the game she randomly changes her clothing and fighting style from her traditional superhero and bare knuckles styles to golden Amazonian armor and fancy swordplay. Now don't get me wrong, I thought the armored Wonder Woman was more fun to play as than the original (whose lasso is fun to use, I might add). However, I didn't appreciate the character I'd been familiarizing myself with suddenly being replaced, and I'm not fond of the armored Wonder Woman not showing up as a separate character on the select screen despite having a completely different style of play. I thought the sword was awesome and fun to use, and I think they missed an opportunity to utilize an entirely different character, like Bushido or Katana. Instead they put in a really forced promotion for a Wonder Woman I've never seen before, and one I assume was currently featured in a story arc of the comics. Pretty disappointing.

The story in general is disappointing, actually. While it's very DCAU inspired and would have probably made a great four or five episodes, it's heavily driven more by the game than by being a story. While this isn't bad design in general and it takes us to a lot of beautifully rendered and exotic environments (like a subway transformed into a gigantic bee hive, the ancient pyramids of Mars, or even the tropical Gorilla City), it doesn't come together very well as a story. The heroes are forced from one location to the next with very... flimsy logic and motivation. It all just feels very forced and unnatural, which is a major problem.

They also managed to make this game without using either the Joker or Lex Luthor, which isn't really that big of a deal. Unfortunately it seems that the developers and story writers were forced by DC to incorporate every all-mighty, universe-shattering villain that they could. While these villains are all formidable and the battles with them can be fun, shoving them all together like this with no lesser villains for scope is kind of boring. The only lesser villains included (Queen Bee, the Key, and Killer Frost) are so much lesser that it's kind of pathetic. Who even gives a shit about those people? You'll end up toe-to-toe with (SPOILERS! No, not that Spoiler...) Gorilla Grodd, Doomsday, Darkseid, Brainiac, and a nameless White Martian commander all in the same story, and having that much firepower under one roof becomes... boring. What's one more sun-shattering villain when you've already beaten Doomsday? It's too much, and none of the villains carry any of the weight that they should. This game could have seriously benefited from a few battles with Joker, Sinestro, and Cheetah. Hell, even Copperhead could have made it a little more rounded out.

The story bites, the bosses don't bite but there isn't enough variety among them, the lack of freedom bites, and I'm not entirely fond of the roster, either. I mean, I like all of the characters included, I just think they could have gone to at least twenty. Where's Robin, or at least Nightwing? Okay, getting ahead of myself. This is Justice League, after all, not DC Universe... but Cyborg should have been there at least. And since this is heavily inspired by the DC Animated Universe, even going so far as to include Batman Beyond's costume as an alternate for Bruce, why not give us Static and Gear? They crossed over with and officially joined the Justice League quite a few times, and Static was later featured in an episode of Justice League Unlimited as the most important member of the future league. While we're looking at JLU a bit, weren't the Question and Supergirl pretty important? Where are they?

Four more characters (Static, Gear, Supergirl, and Question) would have made the roster a hundred times better, although I still would have wanted more (I always want more). They do at least have Green Arrow, who showed up in JLU pretty frequently, although I don't ever remember Huntress being there. As cool as she is, maybe Black Canary would have been better suited for the role. Actually, scratch that, she is better suited for the role. And as much as I appreciate being able to choose Hal Jordan or Kyle Rainer in place of John Stewart, do we really need three Lanterns? Especially when the character pool is already so small?

I just feel like more could have been done here that wasn't, and it all hurts what could have been a great game. Not to say it's a bad game, it's a good game, but it could have been a great game, and it wasn't simply because of some poor decisions and not anything inherently wrong with the game play, stages, or systems themselves.

The stages are largely dark and uninteresting for the first portion of the game, but the designers really hit their stride once the Mars stage came up. That level was awesome. And I understand having to build a project a little bit before you really get into it. There's some really beautiful, gorgeous scenery and music later in the game (I really love some of the later music tracks. I'd snatch this soundtrack up in a heart beat if it were released), so I encourage players to fight through the bland beginnings because it's really worth it.

Game play is basic, some will find it monotonous. It's a very bare beat 'em up. Punch, kick, smash everything and everyone. This is occasionally broken with some classic superhero-styled civilian search and rescue missions, but those are really "Fight everyone except the good guys" missions. Still pretty cool, though. You've got a fast attack button, a strong attack button, a pick-things-up-and-throw-them button, and a jump button. Double tap the jump button to fly with most characters, although the non-fliers have other actions. Rinse and repeat through every stage, with no puzzles so to speak. Except for one teleporting maze which is a monstrous annoyance.

All in all I have to say that I appreciate this game, and it's fun if you like the comics. It probably holds up pretty well as a game in its own right, but it's heavily overshadowed by billions of better titles, even better titles featuring these characters. With that said, it's on the middle-ground of good, so I'll let it go with a seven instead of six. If you like DC characters, give this a whirl. If you keep your expectations in check you'll leave satisfied... but be ready, because you'll also be left wishing there was a sequel if only to iron out the kinks for what could have been something amazing.